Review: Morphestra 2 by Sample Logic for Kontakt

Morphestra 2 sample logic beat mode

Looking for an inspiring collection of sounds that will keep you busy for hours and hours?

Morphestra 2 by Sample Logic is a dauntingly large sample library for Kontakt coming in at a huge 25 GB with 5,000 + Instruments and Multis.

Morphestra 2 gets a glowing 4.8 out of 5 Beat Mode rating. It’s among the best Kontakt sample libraries out there!

Morphestra 2 offers a top notch instrument with a gigantic collection of sounds! It’s a monster of a creative tool that is perfect for cinematic applications (of course) but to my ears is also very capable of creating a diverse range of sounds for music productions of all types.

Morphestra 2 is loaded with a ton of great samples that are mostly orchestral based, but the sound is very modern and not necessarily orchestral sounding.

The multi core sound layering along with the excellent creative options and an enormous amount of preset snapshots in Morphestra 2 makes playing around with it incredibly satisfying.

It’s the kind of instrument that you start up and get so lost in it that it can be hard to get away and turn it off. Prepare to spend hours with it!

Morphestra 2 utilizes the same innovativly scripted Kontakt KSP GUI Engine as Cinematic Guitars Infinity and CinemorphX and makes Morphestra 2 a joy to mess around with and tweak and mutilate the sounds, as well as offering a jumbo sized library of diverse sounds.

I love the morphing tool with the X Y pad to adjust the layers. It is the best morphing feature I have ever seen in a Kontakt GUI.

The fact that you also have 4 unique and easily editable layers of sounds makes this library very versatile and capable of creating some insanely unique combos of sounds. Each of the 4 layers actually has up to 2 sounds each so that technically is 4 x 2 = 8 sounds you can stack per preset.

As you can imagine the blending of the 4 layers results in some fat and unique sounds as well as a lot of complex one button soundscapes and self running sequences.

morphestra 2 step animator beat mode

Morphestra 2’s Step Animator Tab

While the interface scripting is among the best I have ever experienced for a Kontakt sample library I must say Morphestra 2 is a bit intimidating at first and requires reading the documentation in order to really get a handle on all that you can do. I dare to say Morphestra 2 almost offers too many different tweaking options… I said “almost”.

I wouldn’t want to omit any of the features, so I understand the dilemma that Sample Logic must have had when they created the scripting.

Sure less can be more sometimes – but I’d glad they stuck with it as is – I just need to spend a little more time boning up on how things are done before everything becomes second nature.

I do love the scripting and GUI so I am simply nit picking and not really complaining.

That X Y thing to morph among the 4 layers by the way is the best thing about the GUI. Not only can you save and load presets and record motion – you can play it live like it’s an instrument. That makes blending among the 4 layers in the X Y pad a great performance tool and allows bringing life to what otherwise can be static sounding stacks of sounds.

To get an idea of what Morphestra 2 sounds like watch the video.

Morphestra 2 Instruments in Action

Morphestra 2 has a huge and diverse library of samples. It offers a huge number of presets. But the beautiful thing is Morphestra offers so much more potential to create new and exciting sounds that it’d still be a monster even if it didn’t have all those presets.

You can easily mix and match sounds in the layers by loading sounds or you can use the intelligent randomization feature to shuffle all that around.

The randomization feature in itself can bring together combos of sounds (by using presets) that you would never combine in a million years on your own and is a great way to get started creating something unique.

Because the library itself is so huge the combos the randomizing feature drops on us seems to be endless and mostly great. I love it!

Now – if it were me scripting the engine, I would take that randomization feature a bit farther and allow for more control over the selection of parameters for randomization.

But all in all the GUI and “creative options” Morphestra 2 provides are among the best available in a Kontakt sample library.

One small complaint I have is that some of the presets for Morphestra 2 can be a little demanding on the CPU and disk drives, as they can have up to 8 layers of samples. That said hiccups were still few and far between for me. Also of note is that when you use the randomization feature or load sample heavy presets it can be a bit of a drag while you wait for the process to finish and then load.

Surely on faster computers than mine with better drives this could be of little consequence. So I wouldn’t let that deter you from grabbing this monster of a sample library.

If you have the cash and you are like me and “want it all” I’d say you will more than likely be thrilled as I am with Morphestra 2 and will use it to make great sounding music with.

Listen to some audio demos for Morphestra 2

Tech Specs:

MORPHESTRA 2 includes over 1,100 soundsources, 635 soundcores, 3,300 instruments, and a 26 GB compressed sample library using Kontakt’s lossless sample storage compression. All samples are delivered at 44.1kHz/24-bit.

MORPHESTRA 2 System Requirements

Requires Kontakt 5 Player (free) or Kontakt Retail (sold separately) Version 5.5 or higher
Mac OS X 10.9, 10.10 or 10.11.1 (latest update), Intel Core 2 Duo, 4 GB RAM (6GB recommended)
Windows 7, 8, or 10 (latest Service Pack, 32/64 Bit), Intel Core 2 Duo or AMD Athlon 64 X2, 4 GB RAM (6GB recommended)
27 GB free disk space for MORPHESTRA 2 sample content
1 GB free disk space for Kontakt 5 Player


Audio Units
RTAS (Pro Tools 9 + 10); AAX Native (Pro Tools 10 or higher); 64-bit AAX (Pro Tools 11)

Instrument Categories

ATMOSPHERES – Continuously sustained soundscapes that are static or full of organic motion

Bizarre – Unusual and experimental with a wide variety of motion and effects
Dark – Mysterious – Spooky, haunting, frightful, setting the tone for darkness and fear
Electronic – Effectual – Consisting of synthetic elements
Mixed Emotions – Confused and blurred moods
Stingers – Ambient gestures with transient impact
World – Organic – Consisting of real-world elements such as voices, flutes, etc.


Arpeggiated – Customizable tempo-synced arpeggiator driven melodic loops
Bells – Mallets – Melodic instruments derived from recording various mallet instruments
Keys – Melodic instruments similar to traditional keyboard instruments.
Strings – Melodic instruments derived from recording various stringed instruments
Synths – Morphed variants on synthesizer sounds
Winds – Melodic instruments derived from recording various wind instruments

LOOPS – Tempo-synced rhythmic sequences

Action Packed
Electronic – Effectual
Hat – Lite
Melodic – Harmonic
Pop Hop
World – Organic


Impact Sequences – Customizable tempo-synced arpeggiator driven percussive loops
Impacts – One-shot percussive hits.
Kits – Multi-hit collections of percussive sounds
Transitions – Strategic rhythmic gestures for blending and bridging events and musical ideas

Morphestra 2 includes libraries from MORPHESTRA Generations Instruments and MORPHESTRA 1.0 & Generations Multis which are accessed from the Kontakt Library Browser

More info at the Morphestra 2 page at the Sample Logic Website

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